@startuml
sprite $loupe [48x48/16] {
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0000000000005EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE0000
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00000000000000018DFFFFFFFFFFFFFFFFFFFFFFFFE10000
00000000000000000037ACEEFFFFFFFFFFFFFFFFEA100000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
}


!define MATERIAL_LOUPE(_alias) ENTITY(rectangle,black,loupe,_alias,MATERIAL LOUPE)
!define MATERIAL_LOUPE(_alias, _label) ENTITY(rectangle,black,loupe,_label, _alias,MATERIAL LOUPE)
!define MATERIAL_LOUPE(_alias, _label, _shape) ENTITY(_shape,black,loupe,_label, _alias,MATERIAL LOUPE)
!define MATERIAL_LOUPE(_alias, _label, _shape, _color) ENTITY(_shape,_color,loupe,_label, _alias,MATERIAL LOUPE)
skinparam folderBackgroundColor<<MATERIAL LOUPE>> White
@enduml